Codex: Blood Angels
Name | Description |
---|---|
0. Quickening (Primaris) | Warp Charge 1 Quickening is a blessing that targets either the Psyker or a single friendly character within 12" of the Psyker. Whilst this power is in effect, the target has the Fleet special rule and +D3 Initiative and Attacks (roll once for both characteristics). |
1. Fear of the Darkness | Warp Charge 1 Fear of the Darkness is a malediction that targets a single enemy unit within 12". The target must immediately take a Morale check with a -2 Leadership modifier. |
2. Unleash Rage | Warp Charge 1 Unleash Rage is a blessing that targets a single friendly unit within 18". Whilst the power is in effect, the target has the Rage special rule. If the target already has the Rage special rule, they instead have +1 Attack whilst this power is in effect. |
3. Shield of Sanguinius | Warp Charge 1 Shield of Sanguinius is a blessing that targets the Psyker. Whilst the power is in effect, all models in the Psyker’s unit have a 5+ invulnerable save. |
4. Blood Boil | Warp Charge 2 Blood Boil is a focussed witchfire power with a range of 18". The target must take two Toughness tests; for each test that is failed the target loses a single Wound with no saves of any kind allowed. If the target is slain, centre the large blast marker over the target before removing him as a casualty. All other models under the marker suffer a Strength 4 AP5 hit with the Ignores Cover special rule. |
6. Wings of Sanguinius | Warp Charge 2 Wings of Sanguinius is a blessing that targets a single friendly Infantry unit within 12". Unless locked in close combat, the target immediately makes a move of up to 12". This move cannot end on top of another unit or impassable terrain, but ignores intervening units, terrain, etc. Any model that starts or ends this move in difficult terrain must take a Dangerous Terrain test. The target unit cannot charge in the same turn that this power is used, and all models in the unit count as having moved in the Movement phase for the purposes of shooting weapons in the Shooting phase. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
5. The Blood Lance | 12" | 8 | 1 | Warp Charge 2: Beam // Assault 1, Lance |
Bolt Pistol, Crozius Arcanum, The Crown Angelic, Warlord
Furious Charge, Independent Character, Warlord, Zealot
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Chaplain | Infantry (Character) | 5 | 4 | 4 | 4 | 2 | 4 | 2 | 10 | 3+/4++ |
Name | Description |
---|---|
Frag grenades (Melee) | Fight at normal Initiative, despite charging through difficult terrain. |
The Crown Angelic | Confers Fear on the bearer. In addition, the enemy suffers a -2 penalty to Leadership when taking Fear tests caused by this item. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Crozius Arcanum | - | +2 | 4 | Melee, Concussive |
Frag grenades | 8" | 3 | - | Assault 1, Blast |
Krak grenades | 8" | 6 | 4 | Assault 1 |
Krak grenades (Melee) | - | 6 | 4 | - |
Auspex, Power weapon, The Angel's Wing
And They Shall Know No Fear, Furious Charge, Independent Character
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Sanguinary Priest | Infantry (Character) | 5 | 4 | 4 | 4 | 2 | 4 | 2 | 10 | 3+ |
Name | Description |
---|---|
Auspex | A model with an auspex can use it in place of making a shooting attack. If he does so, target an enemy unit within 12" (this does not count as choosing a target for his unit to shoot at). A unit that is targeted by one or more auspexes has its cover saves reduced by 1 until the end of the phase. |
Blood Chalice | All models with the Blood Angels Faction in a unit that includes at least one model with a blood chalice add 1 to their Weapon Skill. |
Frag grenades (Melee) | Fight at normal Initiative, despite charging through difficult terrain. |
Narthecium | As long as the model with the narthecium is alive, all models in his unit have the Feel No Pain special rule. |
The Angel's Wing | Gains Jump-type. A unit containing a model with this Relic may re-roll the scatter dice to determine the final position when arriving by Deep Strike, and may also re-roll any rolls on the Deep Strike Mishap table. Furthermore, any models that target this unit as a result of the Interceptor special rule can only make Snap Shots when doing so. Exclusive with Terminator armour and Space Marine bikes. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Frag grenades | 8" | 3 | - | Assault 1, Blast |
Krak grenades | 8" | 6 | 4 | Assault 1 |
Krak grenades (Melee) | - | 6 | 4 | - |
Power Axe | - | +1 | 2 | Melee, Unwieldy |
Power Lance | - | +1/User | 3/4 | Melee |
Power Maul | - | +2 | 4 | Melee, Concussive |
Power Sword | - | User | 3 | Melee |
10x Bolt Pistol, 8x Chainsword, 10x Death Company Marine, 2x Power Fist
Fearless, Feel No Pain, Furious Charge, Rage, Relentless
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Death Company | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 8 | 3+ |
Name | Description |
---|---|
Frag grenades (Melee) | Fight at normal Initiative, despite charging through difficult terrain. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Frag grenades | 8" | 3 | - | Assault 1, Blast |
Krak grenades | 8" | 6 | 4 | Assault 1 |
Krak grenades (Melee) | - | 6 | 4 | - |
Power Fist | - | x2 | 2 | Melee, Specialist Weapon, Unwieldy |
Extra Armour, Magna-grapple
Furious Charge
Storm Bolter
Drop Pod Assault, Immobile, Inertial Guidance System
Frag cannon, Heavy flamer
Name | BS | Front | Side | Rear | HP | Type |
---|---|---|---|---|---|---|
Drop Pod | 4 | 12 | 12 | 12 | 3 | Vehicle (Open-topped, Transport) |
Name | WS | BS | S | Front | Side | Rear | I | A | HP | Type |
---|---|---|---|---|---|---|---|---|---|---|
Furioso Dreadnought | 5 | 4 | 6 | 13 | 12 | 10 | 4 | 2 | 3 | Vehicle (Walker) |
Name | Description |
---|---|
Magna-Grapple | Gains Move Through Cover; In addition, a unit containing a model with a magna-grapple can re-roll failed charges when attempting to charge a vehicle. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Frag Cannon | Template | 6 | - | Assault 2, Rending |
Heavy Flamer | Template | 5 | 4 | Assault 1 |
Power Fist | - | x2 | 2 | Melee, Specialist Weapon, Unwieldy |
Storm Bolter | 24" | 4 | 5 | Assault 2 |
Camo Cloaks, 4x Scouts, 4x Sniper Rifle
And They Shall Know No Fear, Combat Squads, Furious Charge, Infiltrate, Move Through Cover, Scouts
Sniper Rifle
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Scout | Infantry | 3 | 3 | 4 | 4 | 1 | 4 | 1 | 8 | 4+ |
Scout Sergeant | Infantry (Character) | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 4+ |
Name | Description |
---|---|
Frag grenades (Melee) | Fight at normal Initiative, despite charging through difficult terrain. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Frag grenades | 8" | 3 | - | Assault 1, Blast |
Krak grenades | 8" | 6 | 4 | Assault 1 |
Krak grenades (Melee) | - | 6 | 4 | - |
Sniper Rifle | 36" | X | 6 | Heavy 1, Sniper |
Flamer, 9x Tactical Marine
And They Shall Know No Fear, Combat Squads, Furious Charge
Bolt Pistol, Chainsword
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Space Marine | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |
Space Marine Sergeant | Infantry (Character) | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |
Name | Description |
---|---|
Frag grenades (Melee) | Fight at normal Initiative, despite charging through difficult terrain. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Flamer | Template | 4 | 5 | Assault 1 |
Frag grenades | 8" | 3 | - | Assault 1, Blast |
Krak grenades | 8" | 6 | 4 | Assault 1 |
Krak grenades (Melee) | - | 6 | 4 | - |
Flamer, 9x Tactical Marine
And They Shall Know No Fear, Combat Squads, Furious Charge
Bolt Pistol, Chainsword
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Space Marine | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |
Space Marine Sergeant | Infantry (Character) | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |
Name | Description |
---|---|
Frag grenades (Melee) | Fight at normal Initiative, despite charging through difficult terrain. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Flamer | Template | 4 | 5 | Assault 1 |
Frag grenades | 8" | 3 | - | Assault 1, Blast |
Krak grenades | 8" | 6 | 4 | Assault 1 |
Krak grenades (Melee) | - | 6 | 4 | - |
9x Assault Marines, Jump Packs, 2x Meltagun
And They Shall Know No Fear, Combat Squads, Furious Charge
2x Inferno Pistol
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Space Marine (Jump Packs) | Jump Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |
Space Marine Sergeant (Jump Packs) | Jump Infantry (Character) | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |
Name | Description |
---|---|
Frag grenades (Melee) | Fight at normal Initiative, despite charging through difficult terrain. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Frag grenades | 8" | 3 | - | Assault 1, Blast |
Inferno Pistol | 6" | 8 | 1 | Pistol, Melta |
Krak grenades | 8" | 6 | 4 | Assault 1 |
Krak grenades (Melee) | - | 6 | 4 | - |
Meltagun | 12" | 8 | 1 | Assault 1, Melta |
4x Assault Marines, Jump Packs, 2x Meltagun
And They Shall Know No Fear, Combat Squads, Furious Charge
2x Inferno Pistol
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Space Marine (Jump Packs) | Jump Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |
Space Marine Sergeant (Jump Packs) | Jump Infantry (Character) | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |
Name | Description |
---|---|
Frag grenades (Melee) | Fight at normal Initiative, despite charging through difficult terrain. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Frag grenades | 8" | 3 | - | Assault 1, Blast |
Inferno Pistol | 6" | 8 | 1 | Pistol, Melta |
Krak grenades | 8" | 6 | 4 | Assault 1 |
Krak grenades (Melee) | - | 6 | 4 | - |
Meltagun | 12" | 8 | 1 | Assault 1, Melta |
4x Assault Marines, Jump Packs, 2x Plasmagun
And They Shall Know No Fear, Combat Squads, Furious Charge
Bolt Pistol, Chainsword
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|---|
Space Marine (Jump Packs) | Jump Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |
Space Marine Sergeant (Jump Packs) | Jump Infantry (Character) | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |
Name | Description |
---|---|
Frag grenades (Melee) | Fight at normal Initiative, despite charging through difficult terrain. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Bolt Pistol | 12" | 4 | 5 | Pistol |
Frag grenades | 8" | 3 | - | Assault 1, Blast |
Krak grenades | 8" | 6 | 4 | Assault 1 |
Krak grenades (Melee) | - | 6 | 4 | - |
Plasma Gun | 24" | 7 | 2 | Rapid Fire, Gets Hot! |
Assault Vehicle, Power of the Machine Spirit, Transport 10
Name | BS | Front | Side | Rear | HP | Type |
---|---|---|---|---|---|---|
Land Raider | 4 | 14 | 14 | 14 | 4 | Vehicle (Tank, Transport) |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Heavy Bolter | 36" | 5 | 4 | Heavy 3 |
Lascannon | 48" | 9 | 2 | Heavy 1 |
Extra armour, Pintle Multi-melta
Assault Vehicle, Power of the Machine Spirit, Transport 16
Name | BS | Front | Side | Rear | HP | Type |
---|---|---|---|---|---|---|
Land Raider | 4 | 14 | 14 | 14 | 4 | Vehicle (Tank, Transport) |
Name | Description |
---|---|
Frag assault launchers | Any unit charging into close combat on the same turn as it disembarks from a vehicle with frag assault launchers counts as having frag grenades. |
Name | Range | Strength | AP | Type |
---|---|---|---|---|
Assault Cannon | 24" | 6 | 4 | Heavy 4, Rending |
Hurricane Bolters | 24" | 4 | 5 | 3x Rapid Fire, Twin-linked |
Multi-Melta | 24" | 8 | 1 | Heavy 1, Melta |
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