In this edition, at level 5 you have many cantrips and spells to choose from (what people on the forums see as versatility) but can only cast two of these powerful spells before needing to take a short rest to replenish your spell slots. It is not until 11th level that you gain a third spell slot. I view this as basically having an unlimited amount of .22 rounds and only two shotgun shells. I do agree that the spells are very powerful and should be limited, but at the same time the cantrips and spells feel very "standalone.”
With all of this wearing on me for a few games now, I decided to take the xp penalty and roll a new character. When the FYN crew was gearing up to play D&D 4th Edition, my original idea for a character was a goliath race monk that specialized in grappling. That should work, right? Monks do martial arts and should know some judo throws and submissions, right?....Apparently not. Fighters were the better class for grappling, but Greggles had already rolled one. I didn't want to have a class overlap so that's why I went with the warlock. The hope of playing a class like this did not wane, though.
Once I understood the dynamics of grappling 100% in 5th (with at least one free hand, you make a grapple check in place of one of your attacks, you check your athletics vs. the target's choice of athletics or acrobatics - you can shove them prone with another check taking the place of an attack) and the capabilities of the above mentioned combination, I knew that this was the character I was supposed to play from the beginning. Speaking of beginnings, every character's story starts somewhere and needs a backstory to explain their qualities, class selection and any other quirks that they may have. Besides just giving your character a bit more substance, backstories are a great way to help out your DM by providing possible plot elements they can draw from, making the gaming experience that much more tailored to the individuals involved.
Be sure to check back in for my next D&D post - the origin story of Krohgar!