This is the event you were all waiting for. A call goes out for the last battle of the narrative. Greggles throws down his army for the comm relay mission. Dave steps up for a rematch. Would the game be a blow out like before with the orks barely holding on? Or would gork and mork smile favorably upon the great walkers!!! The orks have an ace up their sleeve this game.
Such is the orks excitement, their first recon photos show up blurry! And what is this? A wraithknight on their lines? (I had my ork knight in the capital palette painting comp, and didn't have time to pick it up before this game, so Todd allowed me use of his wraithknight as a proxy!)
Welcome my friends. Small but intense update this week. I finalized the scheme of the death guard, and painted another two models. First up, the death guard!
Pretty happy with how they look. They aren't display quality, but they look awesome for the tabletop. The weathering really brought the shoulder pads down, and they look a bit grittier then the photos. (even more so, since this was pre matte varnish). There is also only a few sections which require brush control, the majority of the paint scheme is very loose, which is right down my alley!
Welcome back! Continuing my Monday battle reports with another lost battle. This time featuring my first outing vs the mechanium, with double knight support. This is gonna be a bruiser!
Don't you love that most of the armies I'm facing also include giant robots? This is by design! Everyone wanted robot on robot action!
Welcome my friends to a most joyous day! I finally have power back to my compressor and paint booth in the garage, and can resume priming and spraying!
To start with, I picked four units from a squad to serve as a test bed. Trying to figure out what techniques will work best for painting their cream/green colors. (haven't tried this before). I kept the shoulders on the sprue because they are beautifully set up for spraying (I taped the ones that were facing the other direction). And also glued the bolters to a sprue for some fine tuned spraying! Then I primed everything grey, which is pretty annoying (because its hard to know what you primed), but works really well for everything.
Greetings my friends! Welcome back! Today's battle report is a very short one. I had a lovely opponent (who I can't find his name right now), who bartaked with me in great cups of wine during our game. As such, I stopped taking photos at one point, because I was completely blasted drunk. Narrative nightfight is such a great time!
Once again, I was playing with the great ork walkers, and my opponent was facing me with an all biker white scar army! 3+ jinks, obj secured (whole army), 12 inch movement, and hit n run (my bane).
Do you like walkers exploding en masse? Screams of poor grots who only wanted to help weed the taus garden? Then you are going to love this post! Today I revisit the battle between the all suit Tau army (Dave's), and the all walker army, Greggles. So who thinks Walkers are better then MC's? :)
Welcome my friends! I found my Nova open photos of the battle reports (well not really battle reports, since I was drunk, but more battle photos). Here is the first of the matchups the latest iteration of trust in rust faced!
Greetings my friend! I finished the main assembly of the deathguard force. (Minus the FW bits). Just in time for a test game on Saturday!
Doesn't look like much for 1850 points! (The point amounts for Nova changed this year, so I had to adapt). It's good I am bringing a new army, because the ork walkers don't work at 1850 points!
Welcome back my friends! Trying to get back into the habit of posting. Just a short update for you all today, as I'm slowly crunching along with the buildup of my #deathguard.
I look pretty ridiculous most of the time, as I am wearing the respirator to reduce the amount of fumes I breath in from all the plastic and super glue!
Greetings everyone! Hope the holidays and new year were kind to you all! Forgive my lack of posting, I tend to take a hobby hiatus in the later half of the year and recharge my batteries. (Usually by playing lots of video games!). That time is past, and I'm now in full production mode!
Image courtsey of Sons of Dorn. (I didn't paint this guys!). This is the scheme I am most likely going to try to emulate, with a bit of differences based on my own style.
But Greg what happened to emperors children???
Welcome friends, I hope this post finds you staying warm.
Winter has finally arrived down here in Texas and with the holidays coming up, this seems like an appropriate time to take a holiday break.
As far as the Persephone story line goes, we will very likely give that a rest and explore something else. I have been chomping at the bit to return to my Templars and Elysians, whilst Gar continues to develop his Tau into a most fearsome Apocalypse level force all the while beginning to dabble with Genestealer Cults. Mo has managed to get his hands on some Demiurge (Squats), so there are some interesting potential dynamics between them and the Tau as allies. Jefe is...well, what "can" one say about the Inquisition for certain other than they are ever present and ever powerful.
So we shall see.
In the mean time, I'll be huddling up with family and close friends, wrestling with that most insidious of opponents, Christmas Calories, and reflecting back on how thankful I am for all that I've been blessed with.
Here's wishing you all a Merry Christmas <cue Burl Ives> and a Happy New Year!
+++ INBOUND TRANSMISSION +++
+++ ACCESS LEVEL: EMERALD +++
+++ COMNODE: 8741.9875.25.334.1 +++
+++ TRANSMISSION BEGIN +++
GREETINGS IAPETUS. MISSION COMPLETE. INTERDICTION OF INSURGENT FORCES SUCCESSFUL. IMPERIAL CASUALTIES DEEMED ACCEPTABLE. ALTHOUGH THE INSURGENTS DEMONSTRATED SIGNIFICANT IMPROVEMENTS AS IT RELATES TO LONG RANGE INTERDICTORY FIRE, RANK AND FILE CONTINUE TO BE OF THE LOWEST QUALITY WITH POOR MORALE. INSURGENT LEADERSHIP DEMONSTRATED AN INABILITY TO COUNTERACT OUR ACTION PLAN. A SIGNIFICANT AMOUNT OF THE BATTLEFIELD REMAINED IN OUR HANDS WHILE THE REMNANTS OF THE INSURGENT FORCES WERE DRIVEN OFF INTO THE HINTERLANDS. WE ARE STILL SIFTING THROUGH THE INTELLIGENCE AND FORENSICS DATA, BUT IT APPEARS THAT THE INSURGENT CAPABILITIES HAVE DEGRADED TO THE POINT WHERE AN EVALUATION OF CURRENT RESOURCES AND ALLOCATIONS HAS BEEN UNDERTAKEN.
"It is worse than we thought."
The Shas'O turned off his holographic data analysis interface and rotated his command console to face the analytics Shas'ui, "Explain."
"While our preparations for Phase 2 were in progress, we've observed that the military capabilities of the Gue'la insurgent organization have increased dramatically. These new capabilities on top of a previously unrecognized ability to manage the C3 aspects of an organization without using any of the existing infrastructure has us quite puzzled.
They have no communication equipment, no presence on any of the planetary nets, and as far as we can determine, no command structure. It appears that various force packages just show up and execute an action, only to melt away once that activity has concluded. If it were not for the attendant vox activity on behalf of the planetary defense forces, we would have no idea that the systematic deconstruction of the Gue'la infrastructure was taking place. We are currently unable to link cause and effect to arrive at observed outcomes and from there predicted behavior.
At a macro level, there are force variables influencing our simulations and data analysis not taken into account, which significantly reduces our ability predict outcomes. Thankfully, this only occurs when this insurgent organization participates, although we are unable to determine if and when these events are determined.
What is more troubling is that there is no logical reason for this to have occurred. Our simulation capability protocols did not surface this potential scenario until we started sampling potential outcomes down to the 87th percentile. We did not think that our threat matrices should be compromised with the sampling of these lower tier possibilities and that has impacted our predictive outputs."
"And yet, here we are", replied the Shas'O.
So, Gar and I scheduled a couple of story point games, designed to advance the narrative. In general, we wanted to reflect the Tau's resurgence on Persephone and the continued growth of the "Children of the Dragon".
To that effect we wanted to see how many 2000 point games we could get in on Black Friday at one of our favorite places to play, Fat Ogre's.
This was my problem. Most of my army is made out of guys running in bed sheets. Most of Gar's army could be made up of 3+, jet pack bearing, burst cannon toting, guys with no noses. There was never any doubt as to whether or not I have more bodies than he has bullets. I don't.
Accepting that, I needed to be able to interrupt his game plan with the tools I had at my disposal. Pulling out all the Siege of Vraks books, I started formulating an idea of trying to pin the Tau between two bad choices. I wanted the Tau to not be able to just sit back and blow me off the table and at the same time, since a lot of Gar's suits could deep strike or infiltrate, I didn't want him getting up close and personal either.
You know how it goes.
There's the finished film that editors spend untold hours over to get just right and then there's what happens on the set.
People aren't perfect. Neither are Space Marines.
So I was able to get my hands on some previously unseen cuts from the unedited version of "The Burning of Prospero". I hope you enjoy.