Sincain40k vs Greggles Nova Open GT Practice
Greggles: Primary Mission 2 (objectives per turn), Secondary Warlord, Marked for Death, Last Laugh
Powers: Doom, Guide, Invisibility
Deployment: Dawn of War
Turn 1: Orks
Turn 1: Eldar
Turn 2: Orks
At this point I remember a neat little trick. Hammer of wraths hit automatically, so negate the invisibility. Smack goes a bike. The mork beats up some more warp spiders (kills four I think). The warboss assaults the dark reapers, who do two wounds. I fail a FNP on the painboy and he dies, then pop goes the warboss.
We had a bit of a rules debate on this one, as I felt that if the shooting was the same weapon group (we didn't proper separate out the weapons), that the warboss would still get the FNP from the painboy until that weapon group ended. (The warboss made his FNP). We discussed that the last shots would have been the exarch anyway, so the warboss died. This was a big moment, as the warboss making it into that unit would have basically removed the reapers from the game, stopping about 7 incoming str 8 BS5 missiles a turn. (or at least killed a bunch, and he'd have to assault with the bikes to save the reapers)
Todd uses hit and run to get the spiders out of CC. (These things are utterly awesome and every eldar player should be using them). Oh my bikes also came on from reserve. (of course when you want things to stay in reserve they come on)
Turn 2: Eldar
Turn 3: Ork
As normal, ork shooting does do much, so we move to assualts. The meka dread can't get around the wave serpent (todd is very good at blocking with his vehicles), so wrecks it to pieces.
The killa kans join in the assault. Dealing hammer of wraths, and with the deff dread, kill a slew of bikes. The bikes break and flee! And roll exactly 1 inch less distance then running off the board. Luck is only partially with the greggles today!
Turn 3: Eldar
Combined fire from fire dragons, hornets wipes out the deff dread, and another killa kan (and puts a hull point on one killa kan). Reapers and bikes take out the other three killa kans on the other side (guide, doom, BS5 is really effective). Flyer wipes out the morkanaut, who was out of the game anyway due to being immobilized. The night spinner takes out the last of the bikes hiding away. It's looking bad, but don't count out the orks yet!!!
Turn 4: Orks/ Eldar
Conclusion: Eldar Wins!
Though I didn't have time to write it up yet, we played a second game right after this one! Tune in next week, same dread-time, same dread-channel! Thanks for reading guys! (note: This will be up on battle directory soon!