Starting out with the game, I tried to bubble my walkers (to prevent cult ambush from having a good backfield entrance) and to stop any quick nid assaults...of course I haven't played nids since they got their codex.....boy are they fast!
Welcome my friends! Time to do some Nova Open battle reports! My first battle was vs Dan, an awesome guy I previously played with last year. We'd be facing off in the first game of the night, 2k, nids and gene stealer cults vs Trust in Rust Walkers! Dan and all the players in narrative were happy to allow me use of the Dakka Dakka rule (published on warhammer community), so this was the first time I got to utilize it! I was especially happy because we got to play on the awesome Ork fort terrain, brought and supplied by Chris Stover. It was a great looking board with two awesome armies matched up! My list was bunch of walkers + stuff, Dan's was bunch of big buggies + gene stealer cult shennigans. The mission was one of my favorite Narrative missions. Fuel Depot. The little canisters you see around the table are worth 3 objective points each...but you can only "drain" 1 point a turn from them, starting on turn 2. It means if you are crafty you can can get a lot of points through careful positioning. Starting out with the game, I tried to bubble my walkers (to prevent cult ambush from having a good backfield entrance) and to stop any quick nid assaults...of course I haven't played nids since they got their codex.....boy are they fast! Ork shooting is ineffective, even with dakka dakka. Dan immediately starts throwing out -1's...thanks to dakka dakka I can't have my shooting removed (but he removes overwatch from big blue!). Bugs run up and start dishing out damage. One walker goes down, the other holds. One of the funnier moments of the game, is when Dan "mind controls" one of the big walkers. He mind controlled the morkanaut. He asked about the guns. Decided to shoot all the guns instead of having one CC attack vs the walker in front. He then proceeded to miss with every single gun on the morkanaut. How do you like that ork BS? hahah. The gene stealer cult ambush comes in, and immediately annihilates a walker. The boyz then annihilate the gene stealer cult ambush, and a majority of the nearby nids. The Meka dread and gorkanaut on the bottom level wipe out the termagaunts, swarmlord, and gene stealers. My buggies pop in the rear, and with zhardsnark (you can see him fly to the other side of the board, he's so good), take out his rear backfield, which enables me to drain lots of fuel in a single turn. (I max out on primary at 9 points). The buggies and zhardsnark put some damage on the nid characters, and push back. Dan is just left with his big bugs...but I'm out of heavy hitters (the gork goes down). It does't look good for the orks. The game ends before the rest of the bugs can really dish out maximum damage. Final score ends up being 19 dan (nids), 14 greg (orks). Very close game! (Dan got warlord, first blood, linebreaker, and max secondary and a bunch of primary). Super fun first game. (You can see the photos drop off as we got drunk...great box of wine!).
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