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Magfest 2015 Part 3

2/26/2015

Comments

 
These titles I still wanted to mention but they are more work in progress and were not as complete as the other ones in Part 2. I still feel these are games to watch and see how they develop and where they might go.  

1. Threshold
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While talking with the creators they mentioned that the story is still being flushed out along with some levels and bugs. The concept is there and the demo worked just fine when I played it so they have a solid footing to work off of. There are other challenges that will be put into the game but for the demo it really was just changing the level by going one way or another and picking up keys to unlock the door to get to the next stage. It reminded me of Where is my heart? but only in that you changed the levels by doing something to get a different version of the level to finish it. Right now it was entertaining but I would like to see where it's going in the long run.
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2. Edo Superstar
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This one seems like its on track to release by the end of the year. They mentioned it would release last year but pushed it to give themselves more time to complete it and I think they made the right decision. The game is beautiful I'll tell you that and the artwork is wonderful. The game itself has a couple kinks to work out. We tried it on a large tablet and two different mobile phones. While the game is a fun finger... button... hand.. knuckle?!! masher right now there wasn't many moves to the character vs it's enemies so combat got boring fast. You ended up wanting to get through combat quickly because the story line was more interesting then the game play itself. They said they were working on more moves and a couple bugs we noticed already but this is part of the reason why it was pushed back and I give them props for it. Picking it up and playing was fun just needs a few kinks worked out.
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3. Lunaform
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This one is still very much a work in progress so this is mostly a nod to the game but you can play the first version online right now if you want to give it a shot! (at the writing on this post 2/16/2015 the game was not working online) They're still working out the story and a lot of the game play so I was very up in the air about it. The game play right now is interesting but a bit random in a confusing way. I couldn't understand why there were certain things in the game when it was supposed to be something else and there was nothing really to explain why. 
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So basically you have a world under you and as you collect these star things that hit the tiles the world is built. Ok good.  You have to hit the rigt colors and rotate everything in a timely  matter or the tiles get destroyed and something bad happens. Now I wasn't sure what all the tiles represented.. then I was not sure why I could upgrade to attack items? When I'm supposed to be collecting items? So they explained that they changed what the game was about partway through and were working out what they were going to do with all the bits and pieces. So the beta is a bit in the middle of that transition. I was also tossed on an old system which made it play a bit laggy so I did't feel like I got the right feel for the game. 
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Even so with everything up in the air I wanted to follow them just because the game play I did play was a bit of a tease and I wanted to see where they end up going with this simple idea. Now I'm not saying its going to be good or bad but I wanted to give them a chance and see how things turn out in the end. I like puzzle games and this one just felt like a big tease I couldn't figure out.
Jump to Part One  |  Jump to Part Two
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