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Guest Blog #6:  Big Guns Never Tire

11/17/2014

Comments

 
They say "Big Guns Never Tire!"

Well, neither do tall ones.

So I finished up some big shooters to bolster my walking dead mini-horde. In looking at other people's armies, I don't see many Wraithlords on the table anymore as it seems they've all been replaced with:


Picture
Now, it's hard to argue with the awesomeness as embodied by the wraith-kerniggit, but it's a shame really because Wraithlords are such cool looking models.

Do you remember when showing up with three Wraithlords was spam / cheese / beardy /WAAC? Yeah, now people sort of chuckle under their breath at you for bringing the "little guys".

My how the times have changed.

Next up are my two Spiritseers. They didn't turn out too bad and I like how the armor is paler than the rest of the army and looks almost white. I think I'll continue this convention with the rest of my characters. I like how the colors worked out as the palette looks vaguely Southwestern with the bone and turquoise, giving the characters a slight Native American feel.


Yeah, I get it. The guy with the skull on his head doesn't look right and certainly doesn't look that...Eldarish.

I know.

However, he's just weird looking enough for me to like him. I'm currently thinking that he will be the bearer of the Wraithforge stone, i.e. his head. Also these pics are telling me that I have a ways to go on my ink work. I didn't get the smooth transitions I was looking for and the settling of pigments got grainy, which wasn't what I expected. The ink layers on the metals ended up as 4-5 thin layers so that I could avoid the "pooling" effect on uneven surfaces, but I didn't get there this time.

Thinking back, I didn't use dishwashing soap as a surfactant to break up the surface tension, so I think that may be the problem.

Did you say "army list?" Well, speaking of lists, by the time I get next week's posting completed, I'll actually have very close to or right around 1500 points! Hooah!

More importantly, that means "dead men walking" can actually begin stumbling around and start pushing dice over manufactured landscapes while their opponent's laugh. So, the current target is to get them ready to play and transport by Black Friday.

I think that's doable.

After that, I'm still figuring out how I'm going to get another 500 - 1000 points done for our Apoc game on 1/3/15. By maintaining my current tempo, I think I've got the time as holidays usually have pockets of good painting time hidden in them if you make the effort. I still need to get a few games in so I can understand how all these energy impaired (i.e. dead guys) constructs can come together to produce a reasonable result. I have a few ideas, but you never really know how a plan will come together until you test it.

More games in means discovering the things you don't know yet, like army behaviors and such. I like to get comfortable enough with my army that I don't have to think about what the parts are going to do, I just need to go in and execute. Strategy then, is more on an instinctive level vs. "this unit will do that" and "I'm going to do this with those". Usually, I have a general idea, then I focus on letting the pieces do what they do best. That also fits in with my more casual gaming style. So, I'm not one of those people that instantly grasps key concepts initially, I'm more of a "learn better by doing" dyslexic kind of guy. I will definitely try different things to see what works for me and my particular style.

I'll warn you upfront that it can be painful to watch sometimes.

It's not uncommon in my other armies for people outside our group to ask "why would you bring X, nobody uses those". My response is usually, "I don't know, they seem to work for me" or "I don't know, but I'm having fun playing with them". I also enjoy challenging assumptions, especially in 40K. One of the things that never fails to amuse me is when someone observes the masses and then does the opposite.

It always catches the herd by surprise.
The thing to keep in mind is that there's nothing wrong with failing or encountering setbacks on your journey, that's how you learn valuable lessons. It's rather surprising how risk adverse people have become with something as...extraneous as gaming.

Moving on, El Jefe keeps taunting me, wondering if I'm going to get something "big" so he can bring his Baneblade, but I'm not sure I can see a way to make that work by January. My preference in regular games, as well as Apoc is get as much stuff as you can. Big toys are nice and provide interesting options, but my play style is more aligned  with a lot of toys vs. a few big ones. Different strokes.

Jefe's Baneblade has quite a history over the years in our gaming circle so I wouldn't mind seeing it on the table, if only to see what the next chapter brings.

At some point I'll look into some Wraithknights, but considering that I'd like to eventually get three or so, that doesn't appear to be in the budget right now, plus I only have two troop units and that doesn't feel right for 2000-ish points. I know, serpents lets me double up the troop body count in Battle Forged, but I'd like to see about getting another set of boots or two.
 


As it is, I'm going to have to lean on Gar to bring a fair number of troops in our Apoc game because I just won't have time to build a bunch by then. 

I think that's it for now, so I will leave you with a preview of the next installment, dead guys with guns.

Picture
Cheers, 
Honda
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