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Hondas Blog: Battles in the Capitol

11/28/2016

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​Pre-Game Show:

So, Gar and I scheduled a couple of story point games, designed to advance the narrative. In general, we wanted to reflect the Tau's resurgence on Persephone and the continued growth of the "Children of the Dragon".

To that effect we wanted to see how many 2000 point games we could get in on Black Friday at one of our favorite places to play, Fat Ogre's.

This was my problem. Most of my army is made out of guys running in bed sheets. Most of Gar's army could be made up of 3+, jet pack bearing, burst cannon toting, guys with no noses. There was never any doubt as to whether or not I have more bodies than he has bullets. I don't.

Accepting that, I needed to be able to interrupt his game plan with the tools I had at my disposal. Pulling out all the Siege of Vraks books, I started formulating an idea of trying to pin the Tau between two bad choices. I wanted the Tau to not be able to just sit back and blow me off the table and at the same time, since a lot of Gar's suits could deep strike or infiltrate, I didn't want him getting up close and personal either. 
​The approach I took was twofold...maybe threefold...Ok, maybe there were more folds than that, but certainly no more than six or sevenfold.

First off, I wanted his backfield to become dangerous to hang around in. Using the Renegades list in SoV - Part III, I opted for some artillery. I knew that, even if I had the models, which I didn't, putting them down on the board would instantly make them a target for Stealth squads, so I went for two artillery strikes. I settled on a Bombard and Manticore. 

Also because I wanted to use the heavy mortar I got a long time ago, I opted to kit bash a Griffon, which was always kind of a cool tank. Those three heavy choices should give me a chance to shake things up in the backfield.
​Of course, that just meant that he'd now decide to move up table and get closer to me, so I needed to make that choice dangerous as well.

I knew that he wasn't going to worry too much about my infantry other than the fact that I would try to get into assault with him, if only to stop his shooting. However, they would be great tar pit units that would allow some of my "surprises" to catch up to his jump packs and then perhaps knock them out.

Before that, however, I wanted to welcome him into the arms of my infantry, so I opted for a battery of mortars with poison gas, and a heavy weapons team armed with auto-cannons.

But the real danger to him getting close would be my surprise. The first surprise would be a unit of  five Plague Ogryns. They are kind of nasty in that they wound on 2+ (poison). They aren't overly brutal, but they could wander around my backfield/midfield and if nothing else, look scary.
​Finally, I had a couple of "fun" things to throw at the Tau that were really there to just shake things up. 
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​The first part of the odd couple was Morpheus. In this incarnation he is a Preacher, with a Rosarius, a Power Maul, and a Plasma pistol. Nothing super crazy, but he's already very odd looking and this set up is how I envision him working.
​The next little apple cart tipper was (using the Krieg siege list), four five man grenadier squads armed with gas grenades, utilizing a Hades breaching drill. Again, the breaching drill would allow me to dig a hole anywhere I wanted and then next turn, have four squads of grenadiers assault out of it.

So that was the plan.

Now whether or not I was successful, you'll just have to tune in next week for the battle report.

Cheers,

Hondas Blog
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