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Hondas Blog: Consequences

4/18/2016

Comments

 
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​"It is as you feared."
 
"The Gue'ron'sha have returned. Curiously, we note that there appear to be two different sects or organizations operating on the surface, one of which we have encountered before during the Mu'gulath Expansion. Also of interest is the fact that they do not seem to be working in coordination with each other. We are surmising that each may be here for different reasons."
 
The Por'O pondered this information briefly, before replying, "Is this type of behavior common?"
 
The holographic image looked down off the screen as if reading.
 
"No, this is unlike our previous exposures to their efforts. In other Gue'la campaigns, such as Tar'O they have operated independently of others sects, whereas the continuing expansion across the Third Sphere Gulf, we have faced multiple sects working in loose conjunction with each other. In this case, we have to assume that they are not aware of each other's actions."
 
Irritated, the Por'O shot back, "That makes no sense! How are they to synergize the results of their efforts...how are we to know what their intentions are if they won't work together?"
 
<silence>
"The situation is even more complicated than that. The local Planetary Force infrastructure is not integrated into the Gue'ron'sha command networks and there is an additional Imperial Gue'la presence that also appears to operate independently, though their command nodes appear to be able to intervene and co-opt the Planetary Force network and command nodes."
 
The Por'O silently shook his head.
 
"Regarding our most recent activities, we must admit that our efforts experienced several setbacks. Two separate Deep Star infiltration centers were assaulted by the Gue'ron'sha in separate, and as stated earlier, apparently in an uncoordinated manner. That is, even though we have not compromised their communication channels, there did not appear to be any interaction between the two sects."
 
"One of the centers was destroyed and we were not able to sanitize the environment. Operational losses were nearly 43.009% at one location. Although this exposure does not show up in any Planetary Force communications, based on extensive data mining of their networks, there is no doubt that both of the Gue'ron'sha sects are aware of our presence, though it seems unlikely that they are able to deduce our purpose."
 
"We must assume therefore, that given the level of violence and extensive collateral damage associated with the Gue'ron'sha operations, that local forces will quickly investigate the areas involved. Since we are not aware of the efficiency of the Gue'ron'sha sanitation organizations, if they even exist, we must anticipate that physical evidence will remain for others to discover."
 
The Por'O's face remained calm, but there was no mistaking the level of anger he was withholding, "And what are we doing to isolate this event and eliminate the evidence?"
 
The Kor'la, "Event simulators point out that there is only a 2.058% chance of preventing the leakage of information to the general Planetary command structure. We are not in possession of the local environment, nor is the majority of the evidence accessible by Gue'la sympathetic to our operations."
 
"In this situation, the Events simulator recommends escalating the tempo of our operations."


​+++
 
Fun times on Saturday.
 
Gar, Max, Mo, Mark, and I got together to play some battles, set at 750 points. If you still have a copy of your 3rd Edition rules around like I do, you might feel some warm fuzzies to know that the scenario were determined using the following table:
 
1-2 Cleanse and Hold
3-4 Sabotage
5-6 Ambush
 
 Keep in mind that we are still in the early stages of the conflict, the forces involved are not that extensive and other players only have a high level understanding of what is going on.
 
</ italics>
That's right, it's "Discovery Channel 40K", baby!
</* italics>
 
We played two rounds of games yesterday.
​
Round 1
 
November Warriors (C:SM) vs. Children of the Dragon (IA5 Siege of Vraks)
Mission: Cleanse and Hold, 750 points
​Summary:
 
Not surprisingly, a very brutal game. From a story perspective, a lot of the cultist strengths are not evident on the table yet, so we saw lots of guys in bed sheet or heavy canvas armor trying to hold off walking tanks who brought artillery and a tank. Not a good deal for the Dragon guys, though we had some pretty hilarious (I can say that now that I'm over it) events like once again, my Wraith taking a wound in overwatch, not scoring any wounds in hand to hand, then taking a plastic spoon to the eye lens and folding like a paper sock. Sad really.
​ 
Also, we discovered (me the hard way) that guys running across the open ground while Legion mortars are dropping pie plates all over you, does not a long living dragon cultist make.
 
Big win for the November Warriors, though the bed sheet guys did take 10 of them down with them.

Raven Guard (New Tau Campaign book) vs. Tau (C: T)
Mission: Cleanse and Hold, 750 points
​
​Summary:
 
The new Raven Guard are really brutal. They have lots of Raven guard tricks that really wreaked havoc on the initially deployed and softer Tau units. However, the Tau are not completely made up of squishy fish people, they also have jump pack fish people wearing big guns.
Round 2
 

Raven Guard (New Tau Campaign book) vs. Children of the Dragon (IA5 Siege of Vraks)
Mission: Ambush, 750 points
​
​Summary:
 
The new Raven Guard are really brutal. They have lots of Raven guard tricks that really wreaked havoc on the initially deployed and softer Dragon cult units. Unfortunately, the Dragon cult are not completely made up of squishy bed sheet people, it just seems that way. We don't have jump pack fish people wearing big guns or invisible Gatling fish suits. We have bed sheets.
 
The Raven Guard completely annihilated a majority of the cultists, at least those that came in from reserves. Although a pretty realistic scenario and outcome, I don't think it was that much fun for Max as he just kept shooting and my guys just kept dying.
 
Things you'd rather not see:
Picture
​The most amusing part of this game though, was the Vindicare assassin that failed to hit my leader all game. I think there was something special in that bottle of Dragon Juice he had in the morning.

November Warriors (C:SM) vs. Tau (C: T)
Mission: Sabotage, 750 points
​Summary:
 
We started off this game with the introduction, " (pointing at Tau) 'Teeth', (pointing at Space Marines) 'Boot', some assembly required.
 
And that's what Mo did. He poured his assault squads into a very focused area and withstood the Tau units and firepower and was able to destroy the objective. Although I didn't get to watch very much of the game because I was trying to figure out how to keep the Raven Guard from killing everything I had, it sounded like a really intense game and was significant if for no other reason than it broke the Tau winning streak.
 
All in all, a fun set of games and we're looking forward to the next set.
 
+++

"Finally, both defense forces have documented the presence of lone figures in the distance, standing silently, as if in the act of observation. We were able to place aerial network assets onsite very quickly, but all efforts to intercept, gather images, or communication intelligence were prevented as the assets were unable to locate the figures...even while directed by local ground coordinators. A Shas'el even reported a marker light lock on a figure, yet the asset's optic units and communication sniffers showed no presence in the target area."
 
"We admit to being perplexed at how this is possible."


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