The circle had reconvened. It was clear that the silent winds had strengthened. Where their robes merely rippled in the breeze before, now an imagined snap and pop of their garments could almost be felt.
A voice from nowhere spoke, textured with liquid atonal harmonies.
"It is as we said, the Mon-keigh have activated a nexus configuration. The Obsidian Engine blooms."
"Then the bloom must be clipped from the branch. If this abomination revives, the consequences will ripple through the Empyrean for millennia."
"It appears that the effect of their 'proximity' was more significant than you originally thought, eh?"
"STOP YOUR QUIBBLING! We are past the time of pointing fingers. We must focus our efforts on reversing what has begun."
"And how do you propose that we do that?"
"The Mon-keigh are forfeit. We must remove them from the equation. They are no longer able to provide balance."
After a brief, silent pause, the stars rippled wiping away what was like a hand removing moisture from a mirror.
Mo, Gar, Jefe and I had an amazing Apoc game this past weekend. We played 5000 points per person in a scenario that will drive the narrative till the end of the year. It was very intense, but in a good way. Quite memorable.
You'll have to come back next week to find out what transpired.
In the meantime, I am now able to show some of the new additions to the Eldar forces. The role of the Eldar is increasing in our story and in the coming months we'll be sharing a new plot twist as the narrative continues on Persephone.
Until then, here's what I brought that was new since our last Apoc game. First off, a pair of Hornets.
Next up were the Daughters of Vaul, two Cobras.
I tried a different variation of my Iyanden camouflage, though stayed with my palette so that the army still ties together. Same for the Hornets.
And finally, some better shots of Celebduin. All I'm going to say is that "she done good".