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Honda's Blog: The Dragon Stirs

2/29/2016

Comments

 
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​"Where in the feth did they get a Chimera?"
 
[silence]
 
"I thought you said that this...cult was in the early stages? That it was developing its network. Does a fething Chimera sound like 'developing' to you?"
 
[silence]
 
"WELL  DOES IT?"
 
"N-no sir...M'Lord"
 
"Very well, I want you to run through the operation details again and I better be impressed with your attention to detail this time around."
​Weaallll, Jefe, Mo, Gar and I kicked off the start of our 2016 campaign this past Saturday and had a blast doing something completely different <cue Monty Python intro>.
 
If you read the mission post (if not, go ahead and take a look, I'll wait till you get back)
Children of the Dragon: Person of Interest
​<pause>...
​...then you know that we were going to play three games with a linked narrative, all related to the "Children of the Dragon" thread. Two games of Kill Team and one game at 400 pts. The results of the previous game had an effect on the next game in the narrative.
 
So, the two kill teams that would be playing today were, the Inquisition, at the command of Jefe
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​And the Tau, ably commanded by Gar (Aargh! I didn't get a pick of his Kill team)
 
So Mo and I set up our opposition forces, he with 6 x 3 man Space Marine brute squads and I with 11 x 3 man Renegade brute squads. As I was playing in a game, I was only able to take the minimum level of shots for both.
 
Renegades brute squads set up.
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+++
  
"As I was saying M'Lord, we were able to infiltrate through the crime guild front lines fairly easily. Although there seemed to be quite a lot of bodies just standing around, doing who knows what, when circumstances got a little tense, we managed to dispatch the goons without much trouble."
 
"And there were no casualties to the team?"
 
"Nothing that prevented us from carrying on with the mission M'Lord."
 
"Go on"
 
"We were a bit ahead of schedule and opted to engage the opponent aggressively, thinking to ourselves, 'luck favors the bold', eh M'Lord."
 
"No Trooper, the Emperor favors the bold and I would caution you to take into consideration the fact that you have just spoken heresy in my presence. We'll deal with that issue later, but do continue."
 
"Y-yes, M-m'Lord, please forgive my momentary lapse in judgment. W-we charged into the emplacement containing the power box and were able to disable the mechanism. It was then that the enemy sprung their trap. From out of nowhere it seems, we were rushed  by hordes, incurring significant casualties from the volume of fire and then eventually it became every man for themselves as we were swamped by waves of the cultists. Our team was wiped out."
 
"And yet, here you are, relating your...story to me. How is that? Didn't you say that the team was wiped out?"
 
"I-I-I was knocked unconscious M'Lord, when I came to, the bodies of my team were scattered about like chaff, silent as death itself."
 
"And then what happened?"
 
"M'Lord, I began to hear what I assumed was the assault force engaging the enemy. I managed to get within line of sight to the target-"
 
[interrupts] "Did you observe anything unusual about the target?"
 
"He was behaving extremely erratically, M'Lord. I could not tell if he was in pain or consumed by laughter. At times, he just stood frozen as if a statue. I've never seen anything like it in my life."
 
"Yes, he's quite unusual. Go on"
 
"There was a very intense firefight going on, I could see incoming fire from not only the mobs rushing our forces, but there was definitely heavy weaponry engaging our teams from a distance. If it had not been for supporting fire from our transports, we would certainly have been in difficult circumstance."
 
"Yes, certainly, we should all be thankful that someone was willing to do whatever it took in order to ensure that the mission was completed successfully. Unfortunately, that wasn't you today, was it?"
 
"B-but M'Lord, I felt that I should report back as soon as possible in order to inform you of-"
 
"That is quite enough, coward. Your 'actions' disgust me. You are a stain upon the honor and the lost lives of your unit. You shall receive your just rewards. Guards! Take this filth outside to the closest wall and shoot him."
 
+++

​Jefe and I were engaged in quite the battle, I must say. The first Kill Team game went almost entirely his way, with his team wiping out four Brute squads, while only incurring four casualties. Since he never fired a shot, no additional klaxons were triggered and I was left to watch him move my brute squads out of the way so that although he did have to wind his way through the terrain, in reality, I barely managed to put up any resistance. So a clear win for him.
 
The second game, was a lot more interesting for both of us.
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​Since Jefe had to come to specific locations (both mid-board), I was better able to distribute my forces in a manner that made it more difficult for him. The fact that I had better control dice this game meant that I could coalesce around his team and although he managed to take out the secondary objective, he then became swamped shortly thereafter and was wiped out to a man, leaving the primary objective intact.
 
The third game was even more intense.
 
We both fielded vehicles and since I had full control over my forces, I could concentrate them where I needed.
 
Jefe's Inquisitorial force (400 pts)
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​My Renegade force (400 pts)
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​This game stated off with both of us playing a little cagey, but by Turn 4, we were jamming. I had moved all of my infantry into a building next to the objective (Mad Jack) and basically forced Jefe to drive me away and fight for the target. I had put up a decent amount of firepower to hold down his one unit not in a transport and was fairly successful and whittling them down to nothing. But when push came to shove, Jefe crammed his Chimeras down the throats of my squads, even tank shocking two of my units away from the objective.
 
Still I was able to keep units close to the objective and so at the end of the game, we were in a tie situation. In Kill Team, the rules have a very simple and direct way for resolving ties. Basically the closest units get into a cage match and fight to the death, with the winner of that little spot of entertainment gets to claim victory.
 
So, although I had a nine man squad with lasrifiles, Jefe had his Inquisitor in 3+ armor with a Power sword leading a team of Storm Troopers/Acolytes. It took us a couple of rounds, but eventually he killed enough guys and I failed a Leadership test and broke.
 
So well done Jefe!
 
There was definitely a lot of back and forth in our game, despite the "meagre" forces (Gar sent me a text to complain about how 400 points is "a lot of stuff"), there were definitely some very important turning points.
 
In my case, I had set up two squads to fire in support of my Berzerker Ogryns, with the intention of me tearing up one of Jefe's Chimeras with the Ogryns. I figured that with the amount of troops I had around the objective, that I could withstand one assault by the Inquisition force, but not if he had two Chimeras available.
 
And so, I lined up the Ogryns and it looked like this:
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​Now when you look at the distance, you might think, "Hmm...that looks like if Honda just rolls a seven, house odds, those Ogryns will be able to do their thing", and you'd be right. But you see those green dice, yeah, the one's with the one and a two on them. Those are the dice I rolled. I did not use any bad words, but I recall jumping up and down a few times when I failed the assault move.
 
Sigh...Glory, you were soooo close.
 
Anyway, the game was great fun and we are definitely inspired to play some more "small" games soon.

+++
 
"Objective secured"
 
"I am pleased. Has the cordon been established? I wish to insert a contingent of Earth caste to begin excavation efforts immediately."
 
"There were some unexpected circumstances encountered."
 
[silence]
 
"Por'la, explain yourself immediately!", rasped Por'O Vash'ya.
 
"Yes. We had completed our infiltration of the various local Gue'la organizations, yet always reaching higher to extend our influence into their social hierarchy. Your specialists have made significant inroads into several planetary government seats and this allowed us to establish a fulcrum for leveraging real estate acquisitions to our advantage. We had also inserted several Black Star units in the area of interest, to establish a security cordon. It was during a routine patrol when one of the teams uncovered a small base of operations for approximately a half company of the Astartes warriors."
 
"You did not alarm them!" hissed the elder Water caste member.
 
"We did not. We noted their location and rotated our security teams around them as operations continued."
 
"Good, I do not want them disturbed, nor do I want them to discover our presence. If they should uncover our operations at this stage, then we will jeopardize our recovery of the artifacts."
 
[silence]
 
Por'O pried, "You did leave them isolated and intact, did you not?"
 
The Por'la paused before saying, "No, we did not. They eventually established a concealed operations center next to the entrance of the target. I was convinced by the Shas'el in command that we must remove them immediately to ensure that our operations are not compromised. So they have been eliminated and their bodies removed to our ship until their final disposition can be agreed upon."
 
The Por'O fought to keep his composure, spitting his words out between gritted teeth, "Did you think that the Astartes would not become curious as to reason that half a company of their warriors would suddenly stop communications for no apparent reason? Did you not think that perhaps they might become concerned and send even more forces  to this planet, because apparently, a half company isn't enough to handle whatever threats might be manifest here.
 
I am astounded at your lack of foresight. You will secure safe transport back here as rapidly as possible, while I contemplate how much damage you have introduced to our efforts.
 
That is all.
  
+++


Since our battles were running concurrently, I do not have a lot of information regarding the three games that Mo and Gar fought. It was clear from the outcomes that the Stealth teams with their new Assault 4 Burst cannon are pretty brutal. Gar was able to eliminate the brute squads completely in both Kill Team games and then carried that methodology into the final battle, allowing the Tau to secure the objective in Game 3.
 
Even without Stormsurges and the other nasty toys the Tau now have, it is obvious that they will be a force to be reckoned with.
 
Gar's 400 point force
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​And Mo's 400 point force
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​I think that's it for this week.
 
Cheers,

+++
 
"Is any useful information coming out of our target yet? Any leads we can work?"
 
"Um, no sir, and we're not going to get anything from him either."
 
Commandant Falke looked up from his reports and said, "And why would that be? Are you going soft on him?"
 
"No sir! We walked him to his cell, him babbling the whole way, on and on about the "Dragon" and all that nonsense and locked him up nice and safe. When we came back with the Interrogators a few minutes later, the cell was empty."
 
"Well how in the feth did he escape?"
 
"He didn't escape sir, the locks were still secured, the vid cams still operational, guards posted along the length of the hallway are adamant that he did not pass by them. He just...left, sir."
 
"That's impossible, he's a babbling nut case, but...wait a minute, could he be a psyker? A telekinetic, perhaps?"
 
"No sir. We took extra precautions with him. He was in a null cell and there were no psyker energy readings registered anywhere in that entire cell block....we know how to lock someone down...the vid cams show him just standing there quietly blabbing and then he turned to look at the vid cam and...he just disappeared."


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