My idea is to put five grots on the base/model of the mork/gorkanaut. These will represent the remaining hull points on the model. Remove as the model gets damaged. Easy to see how many are remaining without fussing with dice!
I know that removing the mould lines won't make much difference on models being used as markers...but I need the practice more then anything else!
For all my ork figures (not vehicles), I prime them white. This is to match the technique I've done with a majority of my ork models, which is to paint by washes. For a another example of this, check out my nob build.
You can see instantly how well the wash pops the details out of the models. It's really a fantastic method for orks, as it can be done quickly, and still presents a very nice look on the tabletop.
I'll continue working on these guys over the next few days, and should have the later stages photographed for your enjoyment! Here's an idea of what the normal ork boyz look like with the same "paint by washes" treatment.
Playing 7th Edition
We played a 2v2 on Malestrom Mission #2. Malestrom mission 2, for those who are unaware, gives each side a starting tactical card, then you draw additional cards at the end of your turn for each objective you control. In a 2v2, we played 1500 points an army, with 1 set of cards per side. On our side it was nids and black templar, the opposing side was dark eldar and necrons.
It created a very dynamic and moving battle, where everyone was trying to snag particular objectives on the board, or prevent the other side from holding them. Securing objectives came into play as well, as Shantz dark eldar kept securing objectives that my ironclads couldn't knock them off of, getting them more and more cards.
We also had some crazy luck this game. On turn 1, I immobilized my land raider 6 inches from it's starting point...followed by the Tyranid player immediately periling on his warp charges (he only threw three dice), then taking a wound, then failing his grounding check, then failing his feel no pain, then taking another wound. Before he even got to shoot, he was down two wounds.
He was also trying out the living artillery formation, which did constant non stop wounds, turn after turn. Those biovores are crazy when you can reroll scatter.
All and all it was a great game. We had to end at the bottom of fourth in order to get dinner. The final score was 11 (nid/black templar) to 9 (necron/dark eldar), but with another turn, it was anyone's game.
I'm hoping my ork codex will be in next week, along with my dragonforge bases so I can finish up the morkanaught. Thanks for stopping by. My next post will be on monday! (Hopefully). Have a nice fourth of july if you are in the states!