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It's a Grots Life!  Grots as Hull Point Markers!

7/3/2014

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Welcome friends to the new blog posting schedule.  Trying a Thursday/Monday schedule.  We'll see how it goes.  Should give me slightly more flexibility in timing my posts, so I don't feel so crammed up.  I guess I could start just going on rants and such, but I'll stick to the hobby part for now!
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This week I'm working on hull point markers for the morkanaughts.  I saw a fellow blogger use a spirit seer to rotate and point out the remaining wounds on his wraithknight...thought about what I could use for orks...how bout some Grots!!!!


My idea is to put five grots on the base/model of the mork/gorkanaut.  These will represent the remaining hull points on the model.  Remove as the model gets damaged.  Easy to see how many are remaining without fussing with dice!

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So with all kits...clip the sprue's, remove the mouldlines...giggle about how funny and awesome the grots are.  No wonder so many ork players create rebel grot armies.  So much character in these guys.  Some of the grots pictured are not from the kit.  They are from the supa kannon, and the runtbot kits.

I know that removing the mould lines won't make much difference on models being used as markers...but I need the practice more then anything else!

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Next...I completely stole an idea from other blogs/youtube, and glued the grots to a piece of spare sprue.  It's been constantly drilled into my head that this is the preferred way of spray priming models, so it's time for me to give it a try!

For all my ork figures (not vehicles), I prime them white.  This is to match the technique I've done with a majority of my ork models, which is to paint by washes.  For a another example of this, check out my nob build.

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Wow...just wow.  I don't think I've ever gotten such a silky smooth prime of skull white ever.  The internet can be right some times!  I merely held the stick at an arms length away, and sprayed in short bursts.  A few figures fell off, and I primed them my usual way (on a rotating cake pan).  Big difference between them and the stick models.  They are less even, and a bit grittier then the stick primed models.  (As i had to wait to flip them over)  I'll be using the stick method from now on!

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Next a nice coat of devlan mud (or whatever the new wash is called), over the primed white models.  This is the pre shading for the later wash layers.  After this step, I'll do a green wash for the skin (once for grots, two times for boyz, three for nobz, three + black for bosses), then wash the various colors of the tabards and loin clothes.  

You can see instantly how well the wash pops the details out of the models.  It's really a fantastic method for orks, as it can be done quickly, and still presents a very nice look on the tabletop.

I'll continue working on these guys over the next few days, and should have the later stages photographed for your enjoyment!  Here's an idea of what the normal ork boyz look like with the same "paint by washes" treatment.

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Playing 7th Edition

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We also finally got in a 7th edition game.  We usually meet 1-2 times a month for 40k, but it's been a bit of a dry spell lately with everyone taking vacation and being busy.  Luckily schedules intersected and we were able to finally have a game.

We played a 2v2 on Malestrom Mission #2.  Malestrom mission 2, for those who are unaware, gives each side a starting tactical card, then you draw additional cards at the end of your turn for each objective you control.  In a 2v2, we played 1500 points an army, with 1 set of cards per side.  On our side it was nids and black templar, the opposing side was dark eldar and necrons.


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Because it was our first time playing 7th, and we had an extra 2000 points on the table, it took a very long time to finish the game.  But boy did we have a blast.  The tactical objectives are AWESOME. 


It created a very dynamic and moving battle, where everyone was trying to snag particular objectives on the board, or prevent the other side from holding them.  Securing objectives came into play as well, as Shantz dark eldar kept securing objectives that my ironclads couldn't knock them off of, getting them more and more cards.

We also had some crazy luck this game.  On turn 1, I immobilized my land raider 6 inches from it's starting point...followed by the Tyranid player immediately periling on his warp charges (he only threw three dice), then taking a wound, then failing his grounding check, then failing his feel no pain, then taking another wound.  Before he even got to shoot, he was down two wounds.  

He was also trying out the living artillery formation, which did constant non stop wounds, turn after turn.  Those biovores are crazy when you can reroll scatter.

All and all it was a great game.  We had to end at the bottom of fourth in order to get dinner.  The final score was 11 (nid/black templar) to 9 (necron/dark eldar), but with another turn, it was anyone's game.

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The one thing that really bugged me...was the fact we didn't have any actual tactical cards.  Because of this, we were constantly forced to do little house keeping every turn.  I will never understand why games workshop decided a key element of their new gaming edition, would be produced in a limited supply.  It makes absolutely no sense what so ever.  I'm hoping they ramp up their production, so we can get at least a few sets.






I'm hoping my ork codex will be in next week, along with my dragonforge bases so I can finish up the morkanaught.  Thanks for stopping by.  My next post will be on monday! (Hopefully).  Have a nice fourth of july if you are in the states!

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