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Morkanauts, Sicarans, Glue, and Updated Nova Trios/Narrative List.

5/7/2015

Comments

 
Welcome back my non resin constructed friends!  This past week I was in a resin paradise (or hellscape depending on how you look at it), continuously cleaning, gluing, scraping, sanding, and fitting various kits.  Sincain40k is coming over my place on sat to have a Nova Open rematch (and practice for trios), so I've been trying to get my remaining walkers put together in time!
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So many parts clipped and washed...
If you are a DC Metro (VA, MD, DC) local, a new gaming group for 40k is starting up at Victory Comics! They have a forum for scheduling games, and will be supporting/covering Warhammer 40k, Malifaux, Dropzone Commander, X-wing, Infinity, Warmahordes, Star Trek Attack Wing, and Bolt Action.  Please stop by and check them out! 
Victory Gamers!
Back to the hobby! So my main goal was to get stuff off my gaming table.  This meant a lot of sanding, gluing, rubber bands, and fitting!  
Having already built a gorkanaut, (with magnets to swap to a morkanaut), I decided to straight up build a morkanaut and not worry about magnetizing (just pinning parts in place).  This was mainly to save time, and prevent getting glue all over my body.
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Rubber bands are a builders best friend!
So off to work!  Some of the more astute of you might notice the morkanaut shade is a bit off for GW plastic.  I completely snapped the pins off the doors off in my hurry, so they'll be glued shut on these guys.  The orks will have to stay inside and repair if their lives depended on it!
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So few resin pieces...but oh so much work.
To maximize my hobby time, I also worked on the sicaran at the same time.  What a lot of work that was.  You'd think with such few resin blocks, I wouldn't have a lot of trouble with fitment.  Lets just say the sanding block is there for a reason, as are my mini sanding tools.  I'm definitely going to have to go over with some liquid water effects to patch up some of these seams.  No matter how hard you try, it isn't ever 100% flush.  You get a bit spoiled with plastic sometimes.  Just imagine building a rhino where each side is about 1% off and you get an idea.
Once again, not a lot of photos...but oh so much work.  Soooo much work.
And then I reached for my glue...and found it empty.  Then scoured the house, and was completely out.  Stopping me dead in my tracks.  At this point I needed a break (and even with ventilation, and fans, had trouble sleeping [blame fumes]), but I was particularly disappointed I couldn't get the claw glued in place to set overnight!  I also still haven't straightened the main turrets on the sicaran, which is why they haven't shown up yet.  Was just about to work on the side sponsoons when I ran out of glue.  With my last bit of energy, I went to wash the final walker in my list.  See if you can guess which one it is!
I just realized I haven't shown you my latest list iteration!  The reason I had to add more dreads is because Nova dropped super heavies from Narrative and Trios, so I had to make up the difference the stompa took up in ork walkers.  So I swapped to the dread mob (+1 Mork), added a meka dread (spoiler), and swapped my warboss for Zhadsnark Da Rippa.  I found the grot squads weren't really doing anything, and died to a swift wind, so felt if I took some bikers instead, I might have better luck grabbing a later objective, and I'd have a semi decent movable assault force.
Orks: Codex (2014) (Combined Arms Detachment)
  • HQ
    • Zhadsnark 'Da Rippa'  [warlord]
  • Troops
    • 3x Warbiker, 1x Warbiker Nob
    • 3x Warbiker
  • Heavy Support
    • Kustom Meka-Dread, Big Zzappa, Mega-charga, Rippa Klaw
    • Mega-Dread, Rippa Klaw, 2x Skorcha, Supa-skorcha
Orks: Codex (2014) (Formation Detachment)
  • Formation
    • "Dread Mob"
      • Big Mek Warbike, Big Choppa, Big Bosspole
      • Deff Dread 2x Rokkit Launcha
      • Deff Dread 2x Rokkit Launcha
      • Deff Dread 2x Rokkit Launcha
      • Killa Kans
        • Killa Kan Rokkit Launcha
        • Killa Kan Rokkit Launcha
        • Killa Kan Rokkit Launcha

      • Killa Kans
        • Killa Kan Rokkit Launcha
        • Killa Kan Rokkit Launcha
        • Killa Kan Rokkit Launcha
      • Killa Kans
        • Killa Kan Rokkit Launcha
        • Killa Kan Rokkit Launcha
        • Killa Kan Rokkit Launcha

      • Painboy, Warbike
      • Gorkanaut
      • Morkanaut

This list fits both my restrictions in the trios 2k, and narrative 2k, so I'll just need to finish one list for both.  I haven't figured out my 1k list yet, Ally cad is crazy restrictive for orks!  Because this is the dread mob formation, all the dreads in there can reroll 1 dice when charging, and waaagh like the normal orks can (run D6, then charge and reroll 1 assault dice).  The meka dread can also have fleet for a turn (and if I can find the points, so will the mega dread).  The dreads should be considerably faster because of this I hope!

Thanks for reading and stopping by as always! I look forward to any suggestions or comments you guys have!

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