Primary Goal Orks: Investor (points per turn)
Secondary Goal Orks: Marked for Death (cent squad), Linebreaker, Kill Points
Ork Warlord Trait: Fearless Waaagh (#1 on chart)
Secondary Goal Ultramarines: Strike the Rank and File, Slay the Warlord, Linebreaker
Warlord Trait: Something rerolling something :)
Since his whole army was in drop pods (first time I faced one of these directly), his deployment was done!
Turn 1: The Hammer Falls!
-Inside an Ork Meks head
"Wats Dat? Dem blu shinys. Git um boyz. Gud lootins tnite!"
-Outside same Ork Meks head.
The warboss lived.
Then the centurions turned their guns on. And characters began falling. And another.
Soon the warlord was dead, and only zhad remained (on his awesome bike!). Some kans took some injuries (one was immobilized), but the army was otherwise unscathed from the furious attack. So many krak grenade throws.
Then Mighty Calgar called down from orbit an bombardment, which was twin linked due to the devastator doctrine. He centered it over the killa kans in the center of the board. It scattered. He rolled again....
Turn 2: The Orks Clank Ahead!
The deff dread assaults calgar's unit. The killa kans assault a drop pod. The meka dread runs off to kill stuff. Everyone is shooting and charging everything. Most glorious turn ever. I think this is one of the only times multiple deff dreads got into assault at once.. You can actually see the exctiment in the orks...WE ARE IN ASSAULT! SOMETHING ISN'T SHOOTING US!
The ork warboss charges tiggy, hoping for a kill. Tiggy hits him once, wounds him once, so he dies before swinging. (assaulted through terrain)...reading back, They should have both swung at the same time! Oops! Either way, super duper epic! Bob was so much fun. We were cheering each other and giving high fives almost every turn.
The deff dread puts some wounds on calgars unit, blows up a drop pod on one side, killa kans kill a bunch of marines, meka dread kills another pod. (lot of kills this turn).
Turn 3: What an Awesome Flipping Game!
So a lot happened this turn, but I only have one photo to show for it. First off, the meka dread gets into close combat. Calgar blows up the deff dread (who basically pinned the entire unit in place, RIP deff dread!), and proceeds to kill all the centurions and put a wound on calgar, who RUNS AWAY. Lord of war! HA!
The gorkanaut assualts the unit of marines that killed the deff dread. He kills all of them except for the sarg....who hits him with a melta bomb, exploding him in a single attack. Adios 5 hull points! (walkers really need to ignore damage results...). Was crazy epic though, especially after the meka dread made calgar run away :)
Space marines assault the gretchin on the far back...kill a few, but the gretchin kill a space marine...and HOLD!
Calgar gathers another group of expendable wounds...err I mean tacticals, and assaults the Meka dread. Meka dread holds again, and kills a few marines.
Round 4: Game is Super Close!
The morkanaut wipes out a drop pod, he's very proud. Tiggy and the killa kans exchange blows. The remaining tacticals have nothing to shoot at.
The gretchin try to put a hurt on the last space marine, but he kills the runtherder, and they flee, and are cut down. (NOooooooooooooooooooo). The lone marine heads off to the next group.
Calgar punches the meka dread, but I make a save. Meka dread kills the rest of his buddies and he holds.
Round 5: Back and Forth!
Calgar finally punches the meka dread to death, starts consolidating towards tiggy.
The Meka dread gets MVP in this game for basically tying up units that would have done some serious hurt to the walkers.
The killa kans kill off the remaining marines in tiggy's group, then wipe out tiggy on Bob's turn! YEAH KILLA KANS!
So remaining dreads is basically the morkanaut, (full strength), two killa kans, a deff dread, and a grot squad. We roll to see if the game continues, it does!
Round 6: Who is going to win???
Bob got 9 points for primary
4 points for secondary
and 4 points for teritary
Gregggles got 6 points for primary
6 points for secondary (all achieved)
4 points for teritary
Final score: Ultramarines 17 - Orks 16!
Crazy close game!
We discussed how the game went, and I basically REALLY lucked out on that orbital bombardment hitting his own cent squad early on. There was almost no way to get that cent squad into combat on turn 2, and they would have erased at least 1-2 more dreads on the ensuing turn, which would have put me on a serious backburner.
My biggest error was moving the group of killa kans forward on the upper right , out of the ruins (as I figured the gretchin would have the point), forgetting he had another pod in. Because of that, with melta, combimelta, meltabombs, and krak grenades, they were wiped out without their 4+ ruin save, leaving the gretchin to tackle a drop pod they couldn't kill.
I think the gretchin in the rear should really have big shootas instead of grotzooka's, (36 vs 18 range), so I have a bit more reason to keep them back and hold an objective.
Either way, this was a fantastic game, and Bob was a great opponent and I really enjoying playing with him! Thanks for a great game Bob!
Hope you all enjoyed this bat rep! Will get working on the final one next!