Today is a wonderful day! The Deff Dread is complete. I had to get him to the charity, so had to pick and choose the final hours to spend on him. I concentrated on increasing contrast through panel lines and washes, powders, and metallics. Then went back and had a bit of fun with some different effects...finishing with making sure everything was secured down. I hope you all like him! Remember you can have him for your very own by purchasing a raffle ticket at Nova Open! (all proceeds go to doctors without borders!)
So this time I was also able to get close ups of all the various sections. Though this is meant as a gaming piece, I went a bit nuts and made it more of a display piece. There is a lot of really subtle details on it.
With the closer shots, you can see all the depths of the chips and variety of sub textures. Most of the larger chips were gone over a few times, adding additional detail, or color to vary them up, so a lot of the tones are broken up. Thanks to suggestions for all the comments, a few additions were added. I added some tufts of grass to the base thanks to Todd. Panel lines and washes due to Rory (as well as adjusting the lightbox lighting. Fun stuff you might see here and there. All the copper lines are fuel lines (i decided). And they are all leaking. As such where they connect is bits of fuel, and at the very bottom (and back) it's actually dripping off onto the base.
I went back and forth with the engines a bunch. I had a spare running around, and did a test, and the airbrush blew out the cracks. So no glows for this time. (plus ran out of time!). So went with a dirty sooty look, with some graphite to pull out on the vectoring bits. Some blood showed up thanks to comments on the claws, feet, and claws on the feet. (also the turbine blades). It's really subtle, but I wanted it as a detail, not to overtake the eye.
Every piston has oil on it...so much work. I'm going to take a nap.
Well there you all have it! Hope you like the finished piece, and buy tons of tons of raffle tickets!