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Trust in Rust 2.0 Faces Dans Steel Legion in a Nova Open Rematch!

1/30/2017

Comments

 
Welcome my friends!  I found my Nova open photos of the battle reports (well not really battle reports, since I was drunk, but more battle photos).  Here is the first of the matchups the latest iteration of trust in rust faced!
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So few changes from last years lists.  I dropped my normal ork cad, and just took dread mob + two renegade knights (which are aoc with orks).  This means I only have two infantry models in the entire army, the big mek, and the painboy, which hide in one of the gorkanauts.

Dan dropped some of his supporting troops, and instead took a baneblade of death.  All his chimeras have melta and melta bombs galore.  If you can't already tell, this is going to be a very loose battle report.  Just photos and a short summary.  Btw those pink transports? That is our actual mission.  If we get the transport to the other side of the board, we get primary objective points.  The little orange guys are civilians.  We can either kill them (infamy points), or save them (fame points).  Which goes towards a special award at the end of the tournament.

Turn 1

Dan wins the rolloff to go first, and gleefully unloads into the dread mob.  He knocks off a few hp on the nights, blows up a killa kan, and immobilizes another.  He also slaughters most of the civilians on the board.  He practically blows up my convoy instantly, denying me any primary points.

In return, i run most of the mob forward, and fire a bunch with the one knights gattling gun, knocking a gun off one of the tanks.  I also assault a few of the civilians, using them to slingshot the walkers forward.  Dan is a bit worried at this point, as he hasn't done much to slow down the walkers (the bane blade was far less effective then he thought)...and now he has a giant wall of Str 10 ap2/ap1 and str D facing down his tanks.

Turn 2

Dan desperately fires, and moves his mortar tanks to block.  He gets one knight down to 2 hp.  In response, I surge forward, and start flipping tanks.  Basically if an ork walker touches an IG tank, it's done.  It's basically all auto pens for every hit at ap2 or 1.  As you can see from the turrets being flipped off, Dan's firepower gets cut rapidly.  I even get the gorkanaut to the baneblade, which takes a few hp of damage.

Turn 3/4

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In dan's next turn, he immolozies the gorkanaut, leaving it stuck in place, and immoblizes one of the deff dreads (as well as nearly wiping out the second gorkanaut). (I think it is down to 1 or 2 hp, immoblized, weapons destroyed, stunned, you name it).  In retribution, the remaining movable walkers basically flip over every tank they touch.  Only the baneblade and two tanks are left.  Any infantry that survive are cut down by all the ork shooting.  A lone kila kan in the back cries over his loss comrade.

With everything to lose, dan fires everything he has at the one knight in CC with the baneblade.  I make every ion shield save.
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To add insult to injury, the one gorkanaut repairs his immobilized result (big mek inside him).  The one imperial knight D slaps the bane blade, and the other finishes off the final guard tank.  With no enemy units left on the board, the orks are declared the winner!  (two imperial knights are ridiculous).

As always, it is an absolute joy to play vs dan, as we both hurl insults at one another and have a jolly good drinking time.  I definitely think if I run this list in the future, I'm going to swap to morkanauts with shields, and just have the two knights CC only.  That gun on the grot knight is ridiculous.  Thanks for reading! I'll be posting these up every week!

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