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Trust in Rust 2.0 vs White Scars.  A Short and Drunken Bat Rep

2/6/2017

Comments

 
Greetings my friends! Welcome back! Today's battle report is a very short one.  I had a lovely opponent (who I can't find his name right now), who bartaked with me in great cups of wine during our game.  As such, I stopped taking photos at one point, because I was completely blasted drunk.  Narrative nightfight is such a great time!
Once again, I was playing with the great ork walkers, and my opponent was facing me with an all biker white scar army! 3+ jinks, obj secured (whole army), 12 inch movement, and hit n run (my bane).
I was going first, so did my standard spread out deployment.  I am usually forced to spread out the walkers, because they are really slow.  If I concentrate them in one corner, they will take 6 turns to make it to an objective on the other side.  My opponent, with mobility on his side, deployed all his bikes close together, knowing my shooting was particularly lack luster.
I move forward rapidly, trying to put pressure on the scars (I've never faced this many bikes).    As expected, with a 2+ jink (night fighting) and ork shooting, I think I kill one bike. :)  Note the wine :)
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You can see my slow slog to try and get back over to the bikes.  Only the knight moves with any purpose.  His shooting was "a bit" more effective then mine...doing massive damage with grav and melta, and his stalkers excel at taking out killa kans!  Losing the HQ gorkanaut that early was a bit disheartening (as were the hull points knocked off the knight!).  Don't mess with Bikes!
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In the next phase, I get some charges, and kill a slew of bikes.  But then the bikes hit and run away.  (doh).  I do not like hit and run!  More walkers die!
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He has decided the knight must die.  He throws EVERYTHING at the knight and gets it down to a single hull point.
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Oh oh!  What happens next, I am sorely disappointed I don't have photos of.  The wine was flowing.  He decides that a melta bomb will take out the knight, and that is that.  But he wants to REALLY make sure.  He assaults the knight with every unit he has.  The knight swings and kills a few bikes, stomps a few more.  The melta bombs hit.  BOOM...boom.

BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM!

The knight explodes.  I roll a 6 on the explosion chart.  I wound every single thing in range.  Speeders explode.  EVERY SINGLE BIKE DIES. 

We are both shocked.  The orks were at 50% at that moment, and the explosion decimates his entire line and swings the game back in my favor.  

The orks rally and push forward.  Bikes start dying en mass.  The other knight chops down his stalkers.  Killa kans explode.  Deff dreads are immobilized.    He kills my HQ.  I fly towards his.  

It's turn 5.  Everything is on the wire.  I am winning.  He has just his HQ, the HQ squad, a speeder, and a lone bike left.  He turboboosts the lone bike to stand next to the killa kan holding the objective.  His HQ group goes to block the objective by the knight.  Suddenly I'm losing...but his units are in a death zone for the remaining ork units.  As long as the game continues, I'll have it!!!!!!

I roll to continue.  I roll a 1.  Game ends at turn 5.  White scars win by the skin of their teeth!  

Such an awesome awesome game.  I wish I had taken more photos, but sometimes when you are having that much fun, you just forget.  Great player (I'll update his name later when I'm home, I think it was chavez).  We had such a blast, and the game was so so so close.  Had it continued to six, the orks had it in the bag.  

​Thanks for reading everyone! Sorry for the lack of photos!  Next Bat rep is Trust in Rust vs Mechanicum!

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